PBR Texture & Material Generator for Blender
Smart PBR Texture & Material Generator for Blender
Smart PBR Texture & Material Generator for Blender is a powerful and user-friendly addon designed to automate the creation of high-quality PBR materials directly inside Blender.
This tool helps artists and game developers save time by automatically generating PBR texture maps (Base Color, Normal, Roughness, Metallic, Displacement) from a single input texture and building a full node-based material setup with intuitive UI controls.
Whether you're working on realistic environments, stylized characters, or asset libraries, this addon streamlines your workflow and makes material creation effortless.
π Features:
- β Auto-generate full PBR materials from a single texture
- β Create Base Color, Normal Map, Roughness, Metallic, Displacement maps
- β Adjustable Normal, Roughness, Metallic, Displacement intensities via UI sliders
- β Smart Texture Coordinate and Mapping node setup
- β One-click export of all generated textures to disk
- β Optional ZIP export of texture maps
- β Mark and save materials to the Asset Library
- β Easy-to-use interface in the 3D Viewport UI panel
- β Compatible with Blender Asset Browser workflow
- β Includes direct link to the creator's page
π Perfect for:
- PBR Material Creation
- Game Asset Development
- Texture Artists
- Stylized and Realistic Asset Creation
- Blender Asset Library Management
- Texture to Material Automation
π¨ How to Use
1οΈβ£ Import a Texture
- In the PBR Material panel, click "Import Texture".
- Choose any base texture image (e.g., grayscale, color, fabric, surface texture).
- Optionally enable:
- Generate Normal Map
- Generate Height Map
- Generate Roughness Map
- Generate Metallic Map
- Make Seamless Texture
2οΈβ£ Adjust Map Intensities
- Use sliders to control the strength of:
- Normal Map Strength
- Roughness Strength
- Metallic Strength
- Displacement Scale
Changes are applied instantly to the material's node setup.
3οΈβ£ Preview and Fine-Tune
- After import, a new material is created and assigned to the selected object.
- You can preview it in the Material Preview or Rendered Viewport.
- Additional inputs from the Principled BSDF node are accessible in the panel for further tweaking (e.g., Specular, Transmission, Subsurface).
4οΈβ£ Export Texture Maps
- Click βπΎ Save All Textures to Diskβ to export all generated maps.
- Textures are automatically named (BaseColor, Normal, Roughness, etc.).
5οΈβ£ Save Material to Asset Library
- After you're happy with the material setup, click:
- "πΎ Save Material to Asset Library"
- Choose a name for the asset.
- Material will be marked and stored as a Blender Asset, ready for reuse.
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